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		[page:Material] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			This material can receive shadows, but otherwise is completely
			transparent.
		</p>

		<h2>Code Example</h2>

		<code>
		const geometry = new THREE.PlaneGeometry( 2000, 2000 );
		geometry.rotateX( - Math.PI / 2 );

		const material = new THREE.ShadowMaterial();
		material.opacity = 0.2;

		const plane = new THREE.Mesh( geometry, material );
		plane.position.y = -200;
		plane.receiveShadow = true;
		scene.add( plane );
		</code>

		<h2>Examples</h2>

		<p>[example:webgl_geometry_spline_editor geometry / spline / editor]</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:Object parameters] )</h3>
		<p>
			[page:Object parameters] - (optional) an object with one or more
			properties defining the material's appearance. Any property of the
			material (including any property inherited from [page:Material]) can be
			passed in here.<br /><br />
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Material] classes for common properties.</p>

		<h3>[property:Color color]</h3>
		<p>[page:Color] of the material, by default set to black (0x000000).</p>

		<h3>[property:Boolean fog]</h3>
		<p>Whether the material is affected by fog. Default is `true`.</p>

		<h3>[property:Boolean transparent]</h3>
		<p>Defines whether this material is transparent. Default is `true`.</p>

		<h2>Methods</h2>
		<p>See the base [page:Material] classes for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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